Interviewer (me): So Nash, what have you been up to as of late?
Nash (also me): Oh many things! Mostly uni work, like working on Invisible Sky.
Interviewer: Oh what is that about?
Nash: It was a interactive exhibit with a lit model city and a projection of the night sky. The more buttons you press, the more lights you turn off, and the clearer the night sky becomes. It's about light pollution.
Interviewer: Oooo, how did you contribute?
Nash: Mainly with audio composition. I did 4 tracks for it. One is a music composition made in Rytmik Studio blended with nature sounds which would turn on when the night sky is clear, and another is a mix of city/industrial sounds and the drum beat from the musical composition as the drumbeat on it's own sounded pretty threatening, it would turn on when the sky was obscured.
Interviewer: ...what about the other 2 tracks?
Nash: Oh yeah, they were basically a mashup of the two other tracks. One track leaned more on the nature side, and the other more on the city side. They were the in-between songs for when the sky was in-between.
Interviewer: Gotcha. What were your inspirations when making these tracks?
Nash: For the interactive blending element I was inspired by other forms of interactive audio visual media: video games. I adore how the music in games changes based on your actions or locations! I partially enjoy the music in Portal 2 and Hollow Knight. It really adds to the atmosphere and story telling! An for the actual music I was inspired by lofti hop and ambient styles of music, as they often blend real world sounds (like rain or chatter). It was fun to make an inverse loft hop for the obscure sky track.
Interviewer: Glad you had fun making it. Also, you've mentioned that you mainly did the audio, what else did you do?
Nash: Just a few things here and there. The entire team worked together to develop the concept, so I guess I did some of that. I also hotglued the buildings together, don't worry, my hands don't burn easily. I also did the setting up of the additional lights, speakers, and projector. Just a mix of small jobs here and there, as composing and editing music is kind of a stay at home with little distractions thing for me, so might as well keep my hands busy when meeting the others.
Interviewer: That's quite the variety of tasks! I take it you learnt a lot from your experience?
Nash: Yeah! I developed my musical ability further, got taught a lot about rigging during the rigging tests, and learnt that cutting things isn't my strong suit (haha). I was a great learning experience! I would do a couple of things differently in the end but I don't regret doing it.
Interviewer: Anything else you want to talk about?
Nash: Nah.
Interviewer: Well if that's the case, thank you for the interview.
Nash: Thank you for having me, me!
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